﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SporeMaster.RenderWare4
{
    static class RW4Garbage
    {
        public static byte[] vertex_format = new byte[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 36, 69, 192, 8, 0, 1, 1, 1, 81, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 5, 0, 3, 0, 2, 0, 0, 0, 0, 0, 16, 0, 5, 0, 6, 0, 19, 0, 0, 0, 0, 0, 20, 0, 1, 0, 5, 0, 6, 0, 0, 0, 0, 0, 28, 0, 5, 0, 2, 0, 14, 0, 0, 0, 0, 0, 32, 0, 8, 0, 1, 0, 15, 0, 0, 0 };
        public static byte[] texture_format_1 = new byte[] { 173, 1, 0, 0, 4, 0, 0, 0, 28, 128, 16, 0, 28, 128, 0, 0, 1, 0, 14, 0, 0, 0, 0, 0, 4, 0, 0, 128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 36, 69, 192, 8, 0, 1, 1, 1, 81, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 5, 0, 3, 0, 2, 0, 0, 0, 0, 0, 16, 0, 5, 0, 6, 0, 19, 0, 0, 0, 0, 0, 20, 0, 1, 0, 5, 0, 6, 0, 0, 0, 0, 0, 28, 0, 5, 0, 2, 0, 14, 0, 0, 0, 0, 0, 32, 0, 8, 0, 1, 0, 15, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 128, 0, 22, 2, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 2, 0, 0, 0, 23, 0, 0, 0, 4, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0 };
        public static int[] texture_format_2 = new int[] { 63, 1, 4, 2, 2, 3, 0, 4, 4, 5, 2, 6, 0, -1, 115, 1, 1, 2, 1, 5, 2, 6, 2, 7, 1, -1, 1, -1, 9, 1, 1, 4, 1, -1, 0, -1 };
    }
}
